This event is triggered when manipulation on the object begins.

// Creates events for Manipulate Start and Manipulate End events
var manipulating = true;

function manipStart(eventData)
{
manipulating = true;
}
var manipStartEvent = script.createEvent("ManipulateStartEvent");
manipStartEvent.bind(manipStart);

function manipEnd(eventData)
{
manipulating = false;
}
var manipEndEvent = script.createEvent("ManipulateEndEvent");
manipEndEvent.bind(manipEnd);
interface ManipulateStartEvent {
    enabled: boolean;
    bind(evCallback: ((arg1: this) => void)): void;
    getSceneObject(): SceneObject;
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
}

Hierarchy (view full)

Properties

enabled: boolean

If true, the event is able to trigger. If false, the event will not trigger.

Methods

  • Binds a callback function to this event.

    Parameters

    • evCallback: ((arg1: this) => void)
        • (arg1): void
        • Parameters

          • arg1: this

          Returns void

    Returns void

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean