A levelset collision shape. A levelset is an asset that is generated to approximate a mesh.

interface LevelsetShape {
    asset: LevelsetColliderAsset;
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
}

Hierarchy (view full)

Properties

Methods

Properties

Reference to the levelset asset.

Methods

  • Returns the name of this object's type.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean