This event is triggered at the end of every frame, after normal UpdateEvents trigger but before rendering occurs.

// Move this SceneObject every frame to match the position of a target SceneObject
//@input SceneObject target

var transform = script.getTransform();
var targetTransform = script.target.getTransform();

var event = script.createEvent("LateUpdateEvent");
event.bind(function (eventData)
{
var targetPos = targetTransform.getWorldPosition();
transform.setWorldPosition(targetPos);
});
interface LateUpdateEvent {
    enabled: boolean;
    bind(evCallback: ((arg1: this) => void)): void;
    getDeltaTime(): number;
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
}

Hierarchy (view full)

Properties

enabled: boolean

If true, the event is able to trigger. If false, the event will not trigger.

Methods

  • Binds a callback function to this event.

    Parameters

    • evCallback: ((arg1: this) => void)
        • (arg1): void
        • Parameters

          • arg1: this

          Returns void

    Returns void

  • Returns the time elapsed (in seconds) between the current frame and previous frame.

    Returns number

  • Returns the typename of the SceneEvent.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean