The same entity as in Lens Scripting.

interface ScreenTransform {
    advanced: boolean;
    anchor: Editor.Rect;
    constraints: ScreenTransformConstraints;
    enabled: boolean;
    id: Uuid;
    name: string;
    offset: Editor.Rect;
    pivot: vec2;
    sceneObject: Editor.Model.SceneObject;
    transform: Editor.Transform;
    type: string;
    getDirectlyReferencedEntities(): Entity[];
    getOwnedEntities(): Entity[];
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
    remapReferences(referenceMapping: object): void;
}

Hierarchy (view full)

Properties

advanced: boolean
anchor: Editor.Rect
enabled: boolean
id: Uuid

The unique id of the entity.

name: string
offset: Editor.Rect
pivot: vec2
sceneObject: Editor.Model.SceneObject
transform: Editor.Transform
type: string

The entity's type.

Methods

  • Beta

    Parameters

    • type: string

    Returns boolean

  • Beta

    Swap this entity for another one based on a JSON of the current entity id and the target entity id.

    Parameters

    • referenceMapping: object

    Returns void