The same entity as in Lens Scripting.

interface ManipulateComponent {
    drag: boolean;
    enabled: boolean;
    id: Uuid;
    maxDistance: number;
    maxScale: number;
    minDistance: number;
    minScale: number;
    name: string;
    rotate: boolean;
    scale: boolean;
    sceneObject: Editor.Model.SceneObject;
    type: string;
    getDirectlyReferencedEntities(): Entity[];
    getOwnedEntities(): Entity[];
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
    remapReferences(referenceMapping: object): void;
}

Hierarchy (view full)

Properties

drag: boolean
enabled: boolean
id: Uuid

The unique id of the entity.

maxDistance: number
maxScale: number
minDistance: number
minScale: number
name: string
rotate: boolean
scale: boolean
sceneObject: Editor.Model.SceneObject
type: string

The entity's type.

Methods

  • Beta

    Parameters

    • type: string

    Returns boolean

  • Beta

    Swap this entity for another one based on a JSON of the current entity id and the target entity id.

    Parameters

    • referenceMapping: object

    Returns void