The same entity as in Lens Scripting.

interface VertexBinding {
    color: vec4;
    colorMask: bvec4;
    followObject: Editor.Model.SceneObject;
    id: Uuid;
    type: string;
    getDirectlyReferencedEntities(): Entity[];
    getOwnedEntities(): Entity[];
    getTypeName(): string;
    isOfType(type: string): boolean;
    isSame(other: ScriptObject): boolean;
    remapReferences(referenceMapping: object): void;
}

Hierarchy (view full)

Properties

color: vec4
colorMask: bvec4
followObject: Editor.Model.SceneObject
id: Uuid

The unique id of the entity.

type: string

The entity's type.

Methods

  • Beta

    Parameters

    • type: string

    Returns boolean

  • Beta

    Swap this entity for another one based on a JSON of the current entity id and the target entity id.

    Parameters

    • referenceMapping: object

    Returns void