Description

Different faces of the cubemap that a camera can render into.

Example

// @input Component.Camera camera

if (script.camera.renderTarget.control.textureType == RenderTargetProvider.TextureType.TextureCubemap) {
script.camera.renderTargetCubemapFace = Camera.CubemapFace.NegativeZ;
}

Enumeration Members

Back: number

Description

The back cubemap face, same as NegativeZ.

Bottom: number

Description

The bottom cubemap face, same as NegativeY.

Front: number

Description

The front cubemap face, same as PositiveZ.

Left: number

Description

The left cubemap face, same as NegativeX.

NegativeX: number

Description

The negative X cubemap face.

NegativeY: number

Description

The negative Y cubemap face.

NegativeZ: number

Description

The negative Z cubemap face.

PositiveX: number

Description

The positive X cubemap face.

PositiveY: number

Description

The positive Y cubemap face.

PositiveZ: number

Description

The positive Z cubemap face.

Right: number

Description

The right cubemap face, same as PositiveX.

Top: number

Description

The top cubemap face, same as PositiveY.

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