Describes how a texture should be sampled when using coordinates outside of the normal range.

Enumeration Members

ClampToBorder: number

Take the border color at the edge of a texture and stretch it out.

ClampToEdge: number

Take the average of the border color and stretch it out.

MirroredRepeat: number

Repeats the current texture at the edge again, but flipping the orientation.

Repeat: number

Repeats the current texture at the edge again.