Defines the bounding area used for texture tiling with TextFill's tileZone property.

// @input Component.Text text
// @input Asset.Texture texture

script.text.textFill.mode = TextFillMode.Texture;
script.text.textFill.texture = script.texture;
script.text.textFill.tileZone = TileZone.Character;
script.text.textFill.tileCount = 1;

Enumeration Members

Enumeration Members

Character: number

Each character uses its own drawn area for texture tiling

Extents: number

The Text component's drawn area (extents) is used for texture tiling

Rect: number

The attached ScreenTransform's bounding rectangle is used for texture tiling

Screen: number

The position of each character in screen space is used for tiling