Used with LookAtComponent to set the "up" vector when determining rotation.

// Set the LookAtComponent's WorldUpVector to SceneY
// @input Component.LookAtComponent lookAtComponent
script.lookAtComponent.worldUpVector = LookAtComponent.WorldUpVector.SceneY;

Enumeration Members

ObjectX: number

Current object's X vector

ObjectY: number

Current object's Y vector

ObjectZ: number

Current object's Z vector

SceneX: number

Scene's X vector

SceneY: number

Scene's Y vector

SceneZ: number

Scene's Z vector

TargetX: number

Target object's X vector

TargetY: number

Target object's Y vector

TargetZ: number

Target object's Z vector