Modes used in LookAtComponent.lookAtMode to determine the rotation method being used.

// @input Component.LookAtComponent lookAt

script.lookAt.lookAtMode = LookAtComponent.LookAtMode.LookAtPoint;
script.lookAt.target = script.getSceneObject();

Enumeration Members

Enumeration Members

LookAtDirection: number

Rotation is based on the target object's rotation

LookAtPoint: number

Rotation is based on the target object's position