Used with Pass's cullMode property. Determines which faces of a surface are culled (not rendered).

//@input Component.MeshVisual meshVisual

var mainPass = script.meshVisual.mainPass;
mainPass.cullMode = CullMode.Front;

Enumeration Members

Enumeration Members

Back: number

Back facing surfaces are not rendered.

Front: number

Front facing surfaces are not rendered.

FrontAndBack: number

Neither front facing nor back facing surfaces are rendered.