Different faces of the cubemap that a camera can render into.

// @input Component.Camera camera

if (script.camera.renderTarget.control.textureType == RenderTargetProvider.TextureType.TextureCubemap) {
script.camera.renderTargetCubemapFace = Camera.CubemapFace.NegativeZ;
}

Enumeration Members

Back: number

The back cubemap face, same as NegativeZ.

Bottom: number

The bottom cubemap face, same as NegativeY.

Front: number

The front cubemap face, same as PositiveZ.

Left: number

The left cubemap face, same as NegativeX.

NegativeX: number

The negative X cubemap face.

NegativeY: number

The negative Y cubemap face.

NegativeZ: number

The negative Z cubemap face.

PositiveX: number

The positive X cubemap face.

PositiveY: number

The positive Y cubemap face.

PositiveZ: number

The positive Z cubemap face.

Right: number

The right cubemap face, same as PositiveX.

Top: number

The top cubemap face, same as PositiveY.