The curve that specifies how sound fades with the distance from Audio Component to the Audio Listener.****

// @input Component.AudioComponent audio
var spatialAudio = script.audio.spatialAudio;
var distanceEffect = spatialAudio.distanceEffect;
distanceEffect.type = Audio.DistanceCurveType.Linear;

Enumeration Members

Inverse: number

Inverse Curve ~ y(x) = (a/x)+b

InverseLogarithm: number

Inverse Logarithmic Curve ~ +log(x)

Linear: number

Linear Curve ~ y(x) = ax+b

Logarithm: number

Logarithmic Curve ~ -log(x)