How a Render Target should be cleared every frame Editor.Assets.RenderTarget.

Enumeration Members

BackgroundTexture: number

The last texture in the render pipeline will be used.

CustomColor: number

The specified color will be used for every pixel at the beginning of the frame.

CustomTexture: number

The specified texture will replace the Render Target at the beginning of the frame. For example, the texture might be the Editor.Assets.DeviceCameraTexture.

LegacyClearColorEnable: number
None: number

The Render Target is not cleared at all.